![]() What's most interesting about the game's story is that, even though it is incredibly crazy and at times nonsensical, I was invested the whole time. The two characters' stories intersect in surprising and fun ways and - spoiler alert - the second half sees them swap places, with Vella stuck on the spaceship and Shay sent out into the big, wide world for the very first time. It's been a long wait to see just how things play outĪct one ended on a somewhat shocking cliffhanger, and it's been a long wait to see just how things play out (you’ll probably want to replay the first part before diving into act two). The game stars two characters, who you can switch between at any point in the game: Shay, a coddled space explorer who goes through the same routine every day, and Vella, a young girl saddled with the "honor" of being sacrificed to a giant monster. Broken Age doesn't break out of this formula in any real way, but instead updates it with adorable art and wonderful, witty writing. These games aren't about action, but instead focus on dialogue and puzzle solving. The game plays like a traditional point-and-click adventure in the mold of Monkey Island or Sam & Max. If you played the first half of Broken Age, you'll know exactly what to expect. And while the protracted development may have initially overshadowed the game, now that it's finished, one thing is clear: we've gotten exactly what we were promised when Double Fine Adventure raised all of that money way back in 2012. Today the game is complete, and you can finally play through the entire, heartwarming adventure from beginning to end. In January 2014, it finally launched, but not all of it - in order to further fund development, Double Fine decided to release the game in two acts, so that sales of the first could further fund the second. With more money came more ambition, and Broken Age eventually grew into a much bigger game. The campaign launched in 2012, and the studio was initially looking for $400,000, but the game eventually raised more than $3 million through crowdfunding as fans clamored for a return to the long-dormant genre. Broken Age was the original Kickstarter blockbuster. You can't talk about Duke Nukem Forever without talking about its many years of gestation, and for a while it seemed like the same might be said of Broken Age, a classic-style adventure game from Tim Schafer and his studio Double Fine. Overall I believe the game is amazing, but not amazing enough to exactly give it five star, but it is a challenging game for the people would love a good challenge.Sometimes, the development of a game threatens to overwhelm the game itself. Even though the game has it down there are also up like being able to enjoy the different animation sequences that are in the game and as well how the game put everything together which make it flow so seamlessly there is a lot of go back and front with the two different characters which is an easier way for one to understand the puzzles. The ending is also not something you expect in a game like this and it also leave a lot of questions unanswered, but leave it up to the player to interpret the ending differently to their own liking. You would have to be prepared because each puzzle has it ways to solve them only if you can find the references for them and if not then you would be completely stuck and there is really no point of going online to look for answers because the game want the person to find it on their own. The game was amazing and had beautiful graphics and all, but if you aren’t a fan of puzzle game then I don’t suggest you buy this game. I will also admit I needed walkthroughs several times, but it's more fun having to figure it out yourself. I wish I could give it more stars and I wish more people knew about it. So, again, the whole idea is an incredible one. It's cute, it's fun, and although at first I had the feeling it was made for a younger age group, this is definitely meant for everyone. ![]() It's impossible to know what's coming next I was surprised several times, it's pleasantly unpredictable. But that's the fun of it, you realize - you grow into these worlds piece by piece with every conversation and every move you make. I will admit, I was a bit confused and skeptical at first about whether I would actually get through the game. ![]() ![]() You don't just play the game, you go on an adventure with it. The storyline and setting is never-before-seen. I cannot sum up how much I love this into one review. The art, the music, the voice talents, the detail, the storyline.
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