The first of these will feature giant fire-breathing Squirrel Titans and Dinosaurs. “Then we created a bunch of dungeons that are puzzley, so we’ve set up puzzles for you, and you need to work your way around these and set up decks to take advantage of the conditions in play.” One such special dungeon not heavily discussed before is an annual arena, where every year two conceptual creatures will be pitched against each other with players choosing one to champion. “We’ve created a bunch of things that are standard TCG play with different sorts of parameters on top of it,” he reveals. Alongside the seven or eight main storyline dungeons you’ll encounter naturally whilst levelling, there’s a host of others that will provide varying challenges to mix things up and hone your skills. When the game launches, it’ll do so with around 40 dungeons that you’ll be able to progress through. Instantly, it’s this strong single-player “PvE” content that looks set to set the game apart from the (currently non-existent) competition. “If all of this sounds a bit too inaccessible for you, never fear one of the benefits of blending genres to create the first MMOTCG is that it’ll enable Cryptozoic to build a strong story-driven single-player PvE tutorial, in addition to creating a robust, competitive PvP environment for those who struggle to find time to make it to real-world tournaments.
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